
Mansion Mayhem — First-Person Game Development, Systems Design & Team Coordination
Mansion Mayhem is a first-person ghost-hunting game designed to offer a light, approachable take on the horror genre. Set within the grounds and interior of a haunted mansion, the game places players in the role of a rookie ghost hunter tasked with capturing mischievous ghosts before time runs out. The experience blends exploration, suspense, and accessible FPS mechanics to create a playful yet eerie atmosphere suitable for younger and casual players.

In addition to my technical contributions, I played a key role in the planning, coordination, and overall organization of the project, helping guide the team’s workflow and ensuring that all components came together cohesively. I helped structure the order of tasks, kept the group on track throughout development, and supported team members whenever issues arose. This involved troubleshooting problems, checking progress, and making sure individual contributions aligned with the overall game vision.
My primary development focus was on gameplay systems, atmosphere, and player feedback mechanics. I implemented the game’s audio system, including ghost sounds, footsteps, and background music, which significantly contributed to immersion and tension without overwhelming players. These audio cues help signal danger and reinforce the haunted environment while keeping the experience accessible.
Throughout development, I took responsibility for ensuring all systems and assets integrated smoothly, acting as a point of coordination to help bring together individual contributions into a cohesive final build. This role required both technical oversight and collaborative leadership to ensure the game felt polished and complete.
Outcome
Overall, my work on Mansion Mayhem demonstrates a blend of hands-on development, player experience design, and team leadership, highlighting my ability to contribute meaningfully within a collaborative game development environment while keeping the final experience cohesive and player-focused.


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Learn more about me >>

Mansion Mayhem — First-Person Game Development, Systems Design & Team Coordination
Mansion Mayhem is a first-person ghost-hunting game designed to offer a light, approachable take on the horror genre. Set within the grounds and interior of a haunted mansion, the game places players in the role of a rookie ghost hunter tasked with capturing mischievous ghosts before time runs out. The experience blends exploration, suspense, and accessible FPS mechanics to create a playful yet eerie atmosphere suitable for younger and casual players.

In addition to my technical contributions, I played a key role in the planning, coordination, and overall organization of the project, helping guide the team’s workflow and ensuring that all components came together cohesively. I helped structure the order of tasks, kept the group on track throughout development, and supported team members whenever issues arose. This involved troubleshooting problems, checking progress, and making sure individual contributions aligned with the overall game vision.
My primary development focus was on gameplay systems, atmosphere, and player feedback mechanics. I implemented the game’s audio system, including ghost sounds, footsteps, and background music, which significantly contributed to immersion and tension without overwhelming players. These audio cues help signal danger and reinforce the haunted environment while keeping the experience accessible.
Throughout development, I took responsibility for ensuring all systems and assets integrated smoothly, acting as a point of coordination to help bring together individual contributions into a cohesive final build. This role required both technical oversight and collaborative leadership to ensure the game felt polished and complete.
Outcome
Overall, my work on Mansion Mayhem demonstrates a blend of hands-on development, player experience design, and team leadership, highlighting my ability to contribute meaningfully within a collaborative game development environment while keeping the final experience cohesive and player-focused.


<<< See Previous Project
Learn more about me >>

Mansion Mayhem — First-Person Game Development, Systems Design & Team Coordination
Mansion Mayhem is a first-person ghost-hunting game designed to offer a light, approachable take on the horror genre. Set within the grounds and interior of a haunted mansion, the game places players in the role of a rookie ghost hunter tasked with capturing mischievous ghosts before time runs out. The experience blends exploration, suspense, and accessible FPS mechanics to create a playful yet eerie atmosphere suitable for younger and casual players.

In addition to my technical contributions, I played a key role in the planning, coordination, and overall organization of the project, helping guide the team’s workflow and ensuring that all components came together cohesively. I helped structure the order of tasks, kept the group on track throughout development, and supported team members whenever issues arose. This involved troubleshooting problems, checking progress, and making sure individual contributions aligned with the overall game vision.
My primary development focus was on gameplay systems, atmosphere, and player feedback mechanics. I implemented the game’s audio system, including ghost sounds, footsteps, and background music, which significantly contributed to immersion and tension without overwhelming players. These audio cues help signal danger and reinforce the haunted environment while keeping the experience accessible.
Throughout development, I took responsibility for ensuring all systems and assets integrated smoothly, acting as a point of coordination to help bring together individual contributions into a cohesive final build. This role required both technical oversight and collaborative leadership to ensure the game felt polished and complete.
Outcome
Overall, my work on Mansion Mayhem demonstrates a blend of hands-on development, player experience design, and team leadership, highlighting my ability to contribute meaningfully within a collaborative game development environment while keeping the final experience cohesive and player-focused.


<<< See Previous Project
Learn more about me >>