An immersive ant-sized experience that will leave you hungry for more.
Genre & Platform
- Genre: Strategy + Role-Playing Game
- Target Audience:
- Ages 9–12
- Low gaming experience
- Casual and first-time players
Designed to be accessible, intuitive, and visually engaging for younger players.
Narrative Concept
Players take on the role of a worker ant living in an ant tribe. Their mission is to explore a picnic site, gather food, and return it safely to their colony — all while avoiding:
- Fire ants (enemy tribe)
- Humans (“giants”)
- Environmental hazards
The story is told through exploration rather than cutscenes, allowing players to experience the world through scale, perspective, and interaction.
Perspective & Scale Design
The game is designed entirely from an ant’s POV:
- Human feet become environmental hazards
- Picnic tables become towering structures
- Food becomes treasure
- Grass becomes forests
- Roots become bridges
This exaggerated scale is central to the game’s sense of wonder.

Gameplay Objective
In this immersive environment, players:
- Explore a picnic from an ant’s perspective
- Collect food (fruit, sandwiches, charcuterie, drinks)
- Avoid red fire ants
- Avoid being squished by humans
- Safely return food to the ant village
The objective is to gather as much food as possible while surviving the dangers of the environment.

Level Design & World Map
The world map establishes:
- Picnic area
- River boundary
- Bridge crossing
- Ant hill location
- Bench landmarks
- Natural borders (trees, rocks, hills)
A clear gameplay boundary system prevents players from leaving the playable area while maintaining immersion.
Environmental landmarks guide navigation organically without relying on UI-heavy maps.


Perspective & Scale Design
The game is designed entirely from an ant’s POV:
- Human feet become environmental hazards
- Picnic tables become towering structures
- Food becomes treasure
- Grass becomes forests
- Roots become bridges
This exaggerated scale is central to the game’s sense of wonder.

Adobe Illustrator — Graphic & Decal Design
Illustrator was used to design:
- Warning sign graphics
- Fire ant icons
- Typography and decals
- Flat color texture layouts
- Stylized UI-inspired surface graphics
Adobe Photoshop — Texture Painting & Surface Detail
Photoshop was used to:
- Paint wood grain textures
- Add dirt, wear, and surface variation
- Create stylized lighting and shading
- Add environmental aging and damage
- Enhance realism while keeping a cartoon tone
Visual Style Guide


Outcome
Antville reimagines a familiar outdoor picnic as a vast, living world filled with danger, discovery, and adventure. By designing from an ant’s perspective, the project creates a playful and immersive experience that turns ordinary spaces into extraordinary playgrounds.








